Cradle to Grave -- Your Blood experience will live again!

Discussion about editing and mapping for Blood.

Re: Cradle to Grave -- Your Blood experience will live again

Postby Resurrection » Wed Jul 28, 2010 4:11 pm

I'd say take your time, don't rush it.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Blood of Nightmares » Wed Jul 28, 2010 7:45 pm

Another question, I wonder if your going to include a Taunt button? Also not to mention importing Blood 2 dialogue especially when Caleb kills enemies? ("Another day, another corspe, another reason..." "Have a Nice day", etc).
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Dimebog » Wed Jul 28, 2010 8:59 pm

I don't know the answer to that, sorry.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Blood of Nightmares » Wed Jul 28, 2010 9:20 pm

Dimebog wrote:I don't know the answer to that, sorry.


If you know what I mean, in Blood 2: The Chosen and also in Transfusion there's a optional taunt button command which has Caleb say a bunch of random stuff. Is this possible in EDuke? I would think so since it's highly operational in ZDoom (mostly Skulltag).
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Resurrection » Wed Jul 28, 2010 10:47 pm

Blood of Nightmares wrote:
Dimebog wrote:I don't know the answer to that, sorry.


If you know what I mean, in Blood 2: The Chosen and also in Transfusion there's a optional taunt button command which has Caleb say a bunch of random stuff. Is this possible in EDuke? I would think so since it's highly operational in ZDoom (mostly Skulltag).


Well Build is no id Tech 1 is it now? :)
^ Zdoom/Skulltag can't relate.

And in my opinion it's not needed.
It gets old fast if you keep on taunting.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Blood of Nightmares » Thu Jul 29, 2010 12:42 am

Point is is that ZDoom/Skulltag are source ports like EDuke which I thought it would also support it.

Well never mind.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Dimebog » Thu Jul 29, 2010 8:56 am

I know what you are talking about, but I don't know if we will implement it.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Blood of Nightmares » Thu Jul 29, 2010 11:30 am

I guess I will go back awaiting C2G's release....I would like to apologize if we bothered you posting updates even though you may not want to.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Daedolon » Thu Jul 29, 2010 5:24 pm

Blood of Nightmares wrote:Another question, I wonder if your going to include a Taunt button?


I actually think that would be an interesting addition, but I'm not sure if it should be part of the main game or just a bonus for level makers. But the idea of being able to spout quotes at will which nearby enemies would come to investigate sounds cool to me.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Yhe1 » Thu Aug 12, 2010 6:04 am

Dimebog wrote:Might happen. Though the campaign will probably be already halfway done by the time we get everything perfectly refined.


Is RATM going be converted along with the official maps since it's made by a member of the team?
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Daedolon » Sat Aug 14, 2010 3:16 pm

I don't think so. A lot of the stuff would have to be removed or heavily edited since RATM has one of the most complex systems I have seen in Blood and I know most of them are impossible to make in EDuke32 as is.
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Resurrection » Sun Aug 15, 2010 11:28 pm

Just a quick question here, will C2G be in a autoload folder or in a group file?
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Re: Cradle to Grave -- Your Blood experience will live again

Postby Daedolon » Wed Aug 18, 2010 4:38 am

Probably a folder you can copy anywhere where you have eduke32.exe available.
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